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NPCs, by Drew Hayes
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What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
- Sales Rank: #372841 in Books
- Published on: 2014-04-29
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x .72" w x 6.00" l, .92 pounds
- Binding: Paperback
- 288 pages
About the Author
Drew Hayes graduated from Texas Tech with a degree in English. He is the author of many books, including NPCs and The Utterly Uninteresting and Unadventurous Tales of Fred, the Vampire Accountant. Drew lives in Texas. Visit him at drewhayesnovels.com.
Roger Wayne hails from small-town Minnesota. He served in the Air Force as a broadcast journalist in South Korea before obtaining his BA in communications and journalism. Roger has recorded for video games, animation, and commercials, and he loves making books come to life. You can see what he's up to at rogerwayne.com.
Most helpful customer reviews
47 of 53 people found the following review helpful.
Clever Premise
By Lee Dunning
Let me start of this by saying flat out, I enjoyed this book. Being the English major snob that I am, I have some issues with some of the stylistic choices made in the writing, but before I get into that I am going to admit that, despite it my quibbles, I'm giving this book four stars because when I got done with the last page I turned off my Kindle thinking, "That was fun - I want to read a sequel."
So, let's get through my gripes so I can tell you why I rate this book so high. The cover. NPCs could use a new cover. Right now it screams homemade. It isn't nearly as awful as some of the hand drawn pseudo anime covers I've seen, but it lacks the style and polish one would expect from a professional piece. I almost didn't bother reading it because of the cover - it was the title and the interesting blurb that got me to change my mind. You may not be able to judge a book by its cover, but a lot of people do and your sales will reflect it.
As for the actual writing, there are certain things that stand out, marking this as a book that hasn't gone through the usual gatekeepers. Head popping is one of them. I admit, I have trouble with this in my own writing, so I empathize. When you have a bunch of characters you like, it's hard not to jump around from head to head letting the reader know what is going on from each one's perspective. That's why folks like me have chapters broken up into several scenes so that they can switch around as needed. Jumping from person to person in the space of a paragraph is just too much. I didn't get confused, but it was jarring enough that I noticed it and it interfered with the flow of the story.
Some of the dialogue and prose was overly clunky. I'm a huge fan of Joe Abercrombie, Joe R. Lansdale and Steven Erikson, so natural, flowing dialogue appeals to me a great deal. Mr. Hayes could work on this more. It did improve as I moved further into the book, so it may be a matter of the writer getting a better feel for his characters. He also needs to keep an eye on his dialogue prompts. He had several instances of the no-no of adverbs attached to dialogue. By this I mean things like, "he said, sarcastically". Your dialogue is supposed to be clear enough, and the body language plain enough that the sarcasm is evident.
By now you're wondering why I went with four stars. Let me explain. First of all, the premise is clever and caught my attention. The world is full of adventurers and the common man generally has to deal with the mess they leave behind after they thunder off into the sunset. What happens when a party of adventurers croaks and leaves a group of plain old folks stuck with the onus of carrying on their quest? I love it!
This isn't a case of the farm girl who finds out she's the last of a powerful line of mages who must come to grips with her magic and responsibility to save the world. These are just some generic town folk trying to keep the angry eye of the king off their loved ones. No terrible secrets, no deep premise, no dystopian upper class lording it over the peons.
Next, the characters are nice. And I mean that exactly like it sounds. They're nice people, trying to do what's right. They're friends and they treat each other that way. There's plenty of turmoil, but it's external. Almost every story I read, the characters are forced together out of necessity, or they have terrible secrets that they keep from their friends. The ordinary composition of the characters was a plus in this case.
Another thing I liked about the characters is that Mr. Hayes had obviously worked hard to develop them as unique individuals. As they grew into their roles, their previous lives helped shape who they became - why they became what they did. Eric was probably my favorite character. Just an ordinary guy, working as a guard, he often found himself struggling just to keep his head up. No matter how hard he tried, he just couldn't cut it as a guard. However, the skills he learned while trying to do his job ultimately lead to his success in his new profession of adventurer.
Finally, this story appealed to the gamer geek in me big time. The story isn't done for laughs, but there are some inside jokes sprinkled throughout the text that RPG gamers will understand and appreciate. There is also a connection to gamers in the "real world", but I don't want to go into that too much because it would spoil an important piece of the plot. Do know that this isn't a story about people from our world getting transported to a fantasy land. If you're looking for that and you don't mind the F-bomb in nearly every sentence, then pick up "Critical Failures" by Robert Bevan. This story is more about how gamers in our world inadvertently cause havoc in the fantasy world.
Overall, I would recommend this book for people who enjoy RPG games, especially of the fantasy genre. You don't have to be a hardcore gamer (ala "Knights of the Dinner Table"), but it would help if you knew enough about it to understand some of the tropes involved. A few of them get stood on their heads in this book (such as the princess-type character that is always in need of rescuing), and you'll miss out if you don't have at least a familiarity with gaming. I don't recommend this book if you're pedantic about beautiful, flowing writing. Read this for the clever ideas and the companionship of real friends.
21 of 25 people found the following review helpful.
NPCs are not what you expect from henchmen
By Amazon Customer
As a long time table top player, I really enjoyed NPCs. Drew has captured many facets of game playing from the evil DM killing players with obscure rules to players retaliating by behaving badly. I was expecting NPCs to be similar to Knights of the Dinner Trable especially with the comment 'They are just NPCs, who cares?' but the story takes bizarre twists and turns. I love the NPCs never forget that they started as the low man and use that information to win (or cheat if you are a DM).
I do hope to see more adventurer/henchmen conflict because PCs are notorious for mistreating them (KODT Bag Wars was legendary for this). I am also interested in seeing where the story goes and how the NPCs handle the knowledge they now have.
16 of 19 people found the following review helpful.
Fun for gamers
By Geraldine Macci
Simplistic, much too short, and maybe a bit predictable, but with likeable characters, a fun story, and an accurate insight into RPGs. It's done more than anything else towards rekindling my interest in this sort of gaming and the 'standard' fantasy world. For that alone it gets 4 stars.
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